﻿using UnityEngine;
using System.Collections;

public class OptionMenuViewModel{
	
	public OptionMenuViewModel(){}
	
	public void ChangeVolume(UISlider sender, float value )
	{
		AudioListener.volume = value;
	}
	
	public void Home(UIButton sender)
	{
		Application.LoadLevel(1);
	}
	
	public void Save(UIButton sender)
	{
		Debug.Log("Salvando....");
	}
}
